Operation Amount | Gains / Thief | Damaged Inflicted |
Infiltrate | N/A | The more thieves you send, the more accurate the results. Results can be as high as 40% off. Usually, however, 1 thief will get you a decent estimate. |
Survey | N/A | 1 Thief will almost always provide a somewhat accurate report. |
Spy on Military | N/A | The more thieves you send, the more accurate the results. Results can be as high as 20% off. Usually, however, 1 thief will get you a decent estimate. |
Assassinate Wizards (WAR ONLY) | 1 Wizards / 50 Thieves | Can kill about 6% of the target's wizards per operation. |
Rob the Granaries | 90 Bushels / Thief | Steal about 36% of the target's bushels per operation. |
Rob the Vaults | 90 Gold Coins / Thief | Steal about 3-4% of the target's gold per operation. |
Rob the Towers | 15 Runes / Thief | Steal about 30% of the target's runes per operation. |
Kidnapping | 1 Peasant / 2 Thieves | You gain half the peasants that you kidnapped from the target. Can steal about 6% of the target's population each operation. |
Arson
(WAR ONLY) |
1 Burnt Home / 100 Thieves | Burn up to 5% of the target's homes per operation. |
Night Strike
(WAR ONLY) |
1 Soldier / Thief | Kill about 9% of the target's soldiers per operation. |
Incite Riots | 1 Day / (Target Land/5) Thieves | You need to send Target Land / 5 thieves for one day of rioting. Just multiply it with the number of days you want. |
Steal Horses | 1 Horse / 30 Thieves | You will get 1/2 of the stolen horses. |
Bribe Thieves
(WAR ONLY) Halfings Only |
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Bribe Generals
(WAR ONLY) Halfings Only |
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The Arts & Sciences
Goal | Formula | Race Bonus |
Science % | Science Max * (1-Exp[-Race Bonus*Points / (3.5*Land+100)] | Undead: 0.5
Others: 1 |
Science Points | -(3.5*Land+100) * Ln(1-Science% / ScienceMax)*Race Bonus | Undead: 2
Others: 1 |
Science Max | Normal Science Max * Race Bonus * (1+2*Util*#School/Land) | Human: 1.1
Undead: 0.75 Others: 1 |
Art / Science | Normal Science Max. Percentage |
Alchemy | 25% |
Tools | 57% |
Housing | 20% |
Food | 50% |
The Art of War | 20% |
Crime & Deceit | 50% |
Channelling | 50% |
Mystics
Base = (2 / 15 * Land+100)
* Race Bonus
RaceBonus
Elf: 0.9
Dwarf: 1.5
Rest: 1
Self Spell | Cost | Level | Race |
Minor Protection | 3.5 * Base | Easy | All |
Greater Protection | 4.5 * Base | Easy | Avians, Faeries |
Miner's Mystique | 6 * Base | Easy | Dwarves, Faeries |
Fog | 6 * Base | Easy | Elves, Undead, Faeries |
Magic Shield | 5 * Base | Easy | All |
Mystic Aura | 5 * Base | Moderate | Elves, Faeries |
Fertile Lands | 5 * Base | Moderate | All |
Nature's Blessing | 6 * Base | Moderate | Elves, Faeries |
Love & Peace | 7 * Base | Moderate | All |
Tree of Gold | 8 * Base | Moderate | Undead, Faeries |
Quick Feet | 8 * Base | Moderate | Humans |
Haste | 15 * Base | Moderate | All |
Inspire Army | 15 * Base | Moderate | All |
Bloodlust | 15 * Base | Moderate | Orcs, Avians |
Illusionary Forces | 20 * Base | Moderate | Humans, Faeries |
Invisibility | 22 * Base | Difficult | All |
Clear Sight | 10 * Base | Difficult | Faeries |
Mind Focus | 15 * Base | Difficult | All |
Town Watch | 15 * Base | Difficult | Avians |
Animate Dead | 15 * Base | Difficult | Elves, Faeries |
Reflect Magic | 24 * Base | Extremely Difficult | Undead, Humans, Halflings, Faeries |
Shadowlight | 14 * Base | Extremely Difficult | All |
Offensive Spells | Cost | Level | Race |
Crystal Ball | 1 * Base | Very Easy | All |
Crystal Eye | 2 * Base | Very Easy | All |
Storms | 8 * Base | Easy | All |
Droughts | 10 * Base | Easy | All |
Vermin | 12 * Base | Moderate | Halflings, Faeries |
Expose Thieves | 12 * Base | Moderate | All |
Fireball | 14 * Base | Difficult | All |
Lightning Strike (War Only) | 18 * Base | Difficult | All |
Amnesia (War Only) | 13 * Base | Difficult | All |
Nightmares (War Only) | 20 * Base | Difficult | Undead, Faeries |
Mystic Vortex (War Only) | 24 * Base | Challenging | All |
*Formulas listed here are obtained with permission from Czak of Utopia Depot. More formulas can be found on their site.